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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
So much of this going on in this thread it almost makes me wish CCP would nerf the Marauders to hell and back just to give all you whiny argumentative little bitches something real to moan over.
- by Hell Bitch - at 2013.11.13 14:42:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: As I stated, that would be moslty needed if the RANGE bonus was to be removed as the guy just before myoriginal post was requiring. On the current scenario, with the range bonus the "lost" bonus is acceptable. But if paladi...
- by Hell Bitch - at 2013.11.12 10:18:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I hear what your saying regards the Paladins bonuses, but considering the Paladin is the strongest Marauder post patch it probably doesn't need another strong bonus, even though your argument is sound.
- by Hell Bitch - at 2013.11.11 17:25:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: baltec1 wrote: The nightmare is already a well balanced ship and will not be changing much. Care to cite your internal sources within CCP? Taken from the Phantasm S+M thread. CCP Ytterbium wrote: Sansh...
- by Hell Bitch - at 2013.11.11 10:00:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: bombard high sec POSes at long range If you ever find yourself doing this you should immediately uninstall eve and go have a serious word with yourself
- by Hell Bitch - at 2013.11.07 16:12:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Liquidtrance123 wrote: Jake Sake wrote: 3. Paladin optimal is too high in B-mode, it's simply not needed - change to tracking. Playing with EFT settings its telling me my Rubicon T2 Tach Paladin in Bastion Mode (1x TC) gets me 233KM O...
- by Hell Bitch - at 2013.11.07 15:41:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Hell ***** wrote: Flyinghotpocket wrote: sounds in space? I usually don't bite with things like this but today work is slow so i'm gonna. You are quite correct, in space there is no transmission medium for sound to...
- by Hell Bitch - at 2013.10.25 16:00:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: sounds in space? I usually don't bite with things like this but today work is slow so i'm gonna. You are quite correct, in space there is no transmission medium for sound to travel through, hence no sound. But do y...
- by Hell Bitch - at 2013.10.25 15:23:00
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9. Paladin for missions after Rubicon - in Ships and Modules [original thread]
Ravasta Helugo wrote: 3 Slot tank with a MWD for me. I currently prefer Tachs, but with an unstacked 37.5 bonus from hull, and a stacked 25+25 from Bastion... I'm thinking I might be a Conflag convert here in the future... I'm thinking the s...
- by Hell Bitch - at 2013.10.25 09:05:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Serge SC wrote: Some feedback from the transformations: The general consensus though is disappointment. The changes are not dramatic enough, not obvious enough. At first glance they look like I forgot to move rather than I'm forced. Agree'd...
- by Hell Bitch - at 2013.10.24 14:15:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Just been watching the bastion transformation on youtube, can't get on test server whilst at work, i know how dare they. Not really a transformation, more like a couple of bits move or slide. Hopefully its not finished yet. The golem Needs moar ...
- by Hell Bitch - at 2013.10.24 10:31:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: So what are the new Marauders actually geared towards then? It's obviously not PvP, and we've heard quite a few comments that some won't fare well in incursions after this. Definitely L4s, but it's not like there aren't a ...
- by Hell Bitch - at 2013.10.22 10:21:00
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13. comparing the rails kronos, 1400mm vargur and beam pally - in Player Features and Ideas Discussion [original thread]
over 9000 when officer fit well, mine is at least
- by Hell Bitch - at 2013.10.21 10:12:00
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14. Paladin for missions after Rubicon - in Ships and Modules [original thread]
I've been playing with the rubicon EFT, specifically comparing the Paladin to the Nightmare I've noticed the following. No implants, All V. Only turret dps was considered. 1) Paladin is very easy to fit, almost too easy, being drunk would not b...
- by Hell Bitch - at 2013.10.19 10:03:00
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15. Paladin for missions after Rubicon - in Ships and Modules [original thread]
Daniel Plain wrote: since the nerf, TEs are a bad option for mission fits. so much so that people switched to armor tanked machariels. thus, an armor tank is just what the doctor prescribed for amarr space. Ah i had forgotten about the TE ne...
- by Hell Bitch - at 2013.10.17 11:29:00
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16. Visual Updates for some turrets - in Player Features and Ideas Discussion [original thread]
I'd be happy if they straightened the barrels of the lower grade artillery (250's for smalls etc..) Do they fire special squint rounds?
- by Hell Bitch - at 2013.10.17 11:19:00
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17. Faction Battleships Rebalance...?? - in Player Features and Ideas Discussion [original thread]
Jasmine Assasin wrote: I'd be happy if they added another 10-15% each to the cap and cap recharge. Ships should be able to fire their guns w/o ever running out of cap at least. Right now the best I can do with only guns firing is 21m22secs. Th...
- by Hell Bitch - at 2013.10.16 16:27:00
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18. Faction Battleships Rebalance...?? - in Player Features and Ideas Discussion [original thread]
FlinchingNinja Kishunuba wrote: Please buff the nightmare that would be hilarious ;) I agree, i think it either needs more turret hardpoints and some extra fitting or roll the dmg bonus from caldari BS into the hull's role bonus (so 125%...
- by Hell Bitch - at 2013.10.16 15:49:00
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19. pve, drones aggro is pretty backwards - in Player Features and Ideas Discussion [original thread]
Shush, don't tell everybody. The hilarious drone aggro mechanics make finishing DED 7/10's possible with absolutely no tank.
- by Hell Bitch - at 2013.10.16 14:20:00
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20. Ishtar - DED Fitting - Need some advice - in Ships and Modules [original thread]
Sentry Ishtar will demolish null sec DED's, i used a shield tanked variation for Angel sites. You want range, range and more range. I use no guns in my highs, think i use cloak, prober, small armour RR and drone link augmentors. Sentry's pullin...
- by Hell Bitch - at 2013.10.16 12:46:00
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